About the Course
This course focuses on creating complex procedural materials and developing a visual style for 3D objects using Cinema 4D, Redshift, and Substance 3D Painter. Students will study node-based systems, procedural textures, multilayer shaders, and methods for controlling surface visual properties without needing to manually create every texture detail.During the process, students learn to combine Redshift procedural materials with textures from Substance 3D Painter, creating sophisticated, parametrically controlled surfaces. Particular attention is given to Look Development—the process of forming a cohesive visual identity through the interaction of materials, lighting, camera, and rendering settings.Procedural materials are examined as a tool for establishing a unique visual language. The culmination of the course will be a proprietary material system unified by a shared aesthetic and presented across a series of consistent 3D visualizations.
Who is this course for?
This course is ideal for: — 3D designers and motion designers looking to deepen their skills in materials and shaders. — CGI artists aiming to create complex procedural surfaces and signature visual styles. — Students proficient in Cinema 4D and Redshift. — Anyone who wants to master Look Development and learn how to systemically work with materials, lighting, and rendering.
Course Duration
The course is designed for 4 weeks.
Total contact hours: 32 academic hours.
Classes are held online.
Course Prerequisites
Proficiency in core Cinema 4D and Redshift tools, and an understanding of the principles of creating and configuring 3D materials.
Experience with Substance 3D Painter, UV unwrapping, and texture maps is preferred.
It is assumed that students are familiar with basic material properties and are prepared to transition from using ready-made shaders to building their own procedural systems.
What will students learn in this course?
Throughout this course, students will learn to:
Create procedural materials in the Redshift node-based system.
Develop multilayer materials using procedural masks and shader mixing.
Integrate textures from Substance 3D Painter into Redshift procedural materials.
Create complex surfaces with controllable parameters and non-standard visual properties.
Establish Look Development for a series of objects by interacting materials, lighting, and rendering.
What practical assignments will the students complete in this course?
During this course, students will complete the following assignments:01. Creating procedural materials based on the Redshift node system.02. Developing multi-layered materials featuring procedural masks and the blending of multiple shaders.03. Building a Redshift material that integrates procedural shaders with textures from Substance 3D Painter.04. Designing an original complex material with customizable parameters and non-standard surface properties.05. Producing a series of cohesive renders to demonstrate the Look Development of the custom material system.
Thematic Lesson Plan
- Principles of Procedural Shading — Differences between procedural and texture-based materials. — Principles of surface generation through parameters. — The procedural approach in Cinema 4D and Redshift. — Applications of procedural materials.02. Layered Materials and Shader Blending — Principles of constructing a multilayered surface. — Blending materials and managing transitions. — Masks for distributing various surface properties. — Creating complex combined shaders.03. Integrating Substance 3D Painter and Redshift — Creating textures and masks in Substance 3D Painter. — Exporting and organizing texture maps. — Connecting textures to procedural materials. — Combining manual detailing with procedural generation.04. Complex Surfaces and Material Effects — Creating non-standard surfaces. — Layers, corrosion, wear and tear, and micro-relief. — Working with reflections, transparency, and refraction. — Managing material visual properties through parameters.05. Look Development: Light, Camera, and Render — Principles of Look Development. — Interaction between material and lighting. — Camera and composition setup. — Establishing visual consistency across a set of objects.
























