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What is this course about?

This course introduces the fundamentals of creating materials and textures for 3D graphics. Using the Cinema 4D, Redshift, and Substance 3D Painter workflow, students will study the surface creation process—from model preparation and UV unwrapping to texturing, shader setup, and final rendering.

Throughout the course, students learn to create materials with diverse physical and visual properties, work with texture maps, and control surface appearance using layers, masks, generators, and lighting.

Texturing and shading are examined as tools for defining an object’s visual character. The course culminates in a themed 3D composition featuring a set of self-created materials and textures, fully prepared for final rendering.

Who is this course for?

This course is suitable for: — Graphic and motion designers looking to expand their skills in 3D graphics. — Beginner 3D designers who want to master texturing and material setup. — Students in design, animation, and CGI programs who need to learn how to create expressive surfaces for 3D objects. — Anyone who wants to understand the entire material creation process—from texturing to final rendering.

Course Duration

The course is designed for 4 weeks.

Number of contact hours: 32 academic hours.

Classes are held in an online format.

Course Prerequisites

Foundational competencies in graphic design and introductory skills in Cinema 4D.

A basic understanding of composition, form principles, and fundamental 3D modeling is preferred. Prior experience with textures is not required.

The device must have Cinema 4D, Redshift, and Substance 3D Painter installed.

What will students learn in this course?

During this course, students will learn to:

  1. Prepare 3D models and UV unwraps for texturing in Substance 3D Painter.

  2. Create textures using layers, masks, and generators.

  3. Export texture maps and connect them to Redshift materials in Cinema 4D.

  4. Adjust surface physical properties using Redshift shaders.

  5. Produce final renders of objects with expressive materials, lighting, and composition.

What practical assignments will the course attendees complete?

What practical assignments will the course participants complete? During the course, students will complete the following assignments:01. Preparing a 3D model for texturing and creating a UV map.02. Texturing an object in Substance 3D Painter using layers, masks, and generators.03. Creating a material in Cinema 4D with connected and configured texture maps.04. Creating a set of materials with various surface properties in Redshift.05. Creating a final render of a product composition with configured materials and lighting.

Thematic Lesson Plan

  1. Fundamentals of 3D Materials — Material, texture, and shader. — Principles of working with surfaces in 3D. — Basic material properties. — The stages of material creation: from model to render.2. Model Preparation and UV Unwrapping — Preparing geometry for texturing. — Principles of UV unwrapping. — UV coordinates and organizing texture space. — Preparing the model for export.3. Substance 3D Painter: Texturing Fundamentals — Interface and project organization. — Texture Sets and layers. — Fill Layers and Paint Layers. — Non-destructive texturing.4. Texture Export and Working in Cinema 4D — Configuring map export from Substance 3D Painter. — Organizing texture files. — Connecting maps in Redshift. — Verifying correct material display.5. Complex Redshift Materials — Basics of the node-based material system. — Configuring surface properties. — Metal, glass, plastic, ceramics, and other materials. — The influence of lighting on shader perception.
Дизайн материалов: Текстурирование и Шейдинг в Redshift
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