
In the 'nbsp; epoch of digital comfort, mankind deliberately changed true feelings into 'nbsp; ideally directed simulations.

Virtual reality has become not just a form of entertainment. She’s helped get rid of the inner void and the inner void and the inner void; she’s left people alone with what’s what 'nbsp; im not enough in `nbsp; every day.


The illusion of control over one’s own life seems to be liberation, but it’s the name of it; it’s the cause of a new tragedy. — digital comatosis.
By diving into the 'nbsp; virtual space, a person runs the risk of staying there; even more than the 'nbsp; forever, without the possibility of getting out of it on his own.
Simulations can be given in the number and the number and the worst experience. In chasing after sharp sensations, extremes risk surviving it once.
Aggressive behavior, unconscious attempts to harm yourself in reality — is only the tip of the iceberg of potential risks.
Main hero — digital identity created to save the stuck.
He’s got some hard work to do on the correcting distorted digital spaces. He’s the number responsible for the number; help in the victim’s psychic adaptation to the reality.
But…nbsp; will the people who need it answer with gratitude?